Hi, I’m Kevin Lambert. If I had to describe my personality in just 3 words, they would be: Passionate, Humble, and Funny. And if I had to do it using three characters from movies and TV:
When I was around 8 or 9 years old, I occasionally found myself sitting in the waiting room at the doctor’s office looking around at all the other kids with their parents. The adults seemed fully content reading those magazines that were months old, meanwhile all the kids were either bored out of their minds, or super anxious.
I was the kid who would crumple up a piece of paper, nudge one of the other children in the waiting room, and say “Hey. See that plant in the corner? 100 points if you can throw this paper ball into it. 50 bonus points for each wall you bank it off on the way there!”
Creating game experiences and gamifying real life is something I’ve always done naturally since I was a kid, but I still remember my first video games.
My grade school had taken us on a field trip to a roller-skating rink in the late 70’s.
While the whole class was skating and having the time of their lives, I found the arcade. It mostly had pinball machines, but there were a few video games like Space Invaders, Galaxian, and Asteriods – and I was in heaven!
Each time we went to the roller skating rink, I would spend the *entire* time in the arcade, despite all my classmates trying to get me to come out and skate.
Fast forward to high school, where I would hang out in the shopping mall arcades for as long as my parents would let me. I would go every single weekend and see how long I could make my quarters last.
I played almost every arcade game ever made and I still remember most of the mechanics. In fact, if you put me in front of a Dragon’s Lair machine today, I remember how to solve every scene in the game, and yet I somehow still have trouble remembering the date of my own wedding anniversary.
I wrote a few simple games as I was graduating from college at UT Austin and this was enough to get my foot in the door as one of the first programmers hired at Monolith in 1995.
Since then I’ve been making games all day and playing games all night for over 27 years.
I don’t make games to get rich, I do it because that’s always been my dream and I love it. Making games doesn’t feel like “work” to me, it feels like something I think would be fun to do when I wake up, in the middle of the day, and quite often at night as well.
I have no plans to stop making games, even when I retire, and I feel totally blessed that I’m able to do something I love with all my heart and get paid for it.
Here’s my crazy web3 story.